Referee Expectations
The Bump Set Drink
Volleyball
league strives to provide referees that are knowledable, impartial and
conscientious. The experience pool for Bump Set Drink Volleyball
referees ranges from referees that maintain professional certifications
to dedicated league members who have received informal training within
the league. All Bump Set Drink Volleyball referees are expected
to follow these expecatations.
Expectation 1:
Remain
professional and objective at all times. Do not let
players
antagonize you and do not retaliate for any such attempts. Remain
calm at all times and use the following choices of penalties as
necessary and appropriate to control players: verbal
warnings,
yellow cards (awards point to opposing team), player ejections (red
card), and
player disqualifications (yellow & red card). All yellow and
red cards should be reported to the League Officials at the end of the
match. League Officials will meet to determine more severe
sanctions, if necessary.
Expectation 2.
Referees are expected to learn the current USAV rules located on
the www.chrva.org website. It is impossible for one referee to see
everything but you should concentrate on the following:
- Before start of
play: Arrive 10 minutes prior to the
match, bring the captains together, perfrom the coin toss (winning
captain picks choice of serve or
side). Perform a second coin toss for 3rd game
and have
the winning captain choose serve or side. Give
6 minutes warm up time. Start game.
- Player Behavior:
The captains should be warned during the coin toss that improper
behavior will
not be tolerated. This will be their only warning. The
offending
individual will first have his team penalized a point, then thrown out
of the
game and then thrown out of the match. League Officials will
review all player behavior infractions and may impose further
sanctions, including suspension from the league
(usually based on multiple infractions or a particularly severe
infraction). There will be no special circumstances for
anyone. If a team does not have enough players to continue after
a disqualification, they
will forfeit.
No exceptions should be given due to the effect of the ejection.
- Forfeits:
For the first match of the evening, a grace period of 10
minutes after the scheduled start time of the match will be allowed
before the
first game will be forfeited. Each subsequent game will be
forfeited
every 5 minutes. Play will start as soon as each team has at
least 5
players. The score of each forfeited game will be recorded as 25-0. If a team forfeits,
the games may still be
played. The
score, however, will still be recorded as stated above. The referees
may choose
not to officiate a forfeited game. It is the league officials
view that a
forfeit should be avoided as much as reasonably possible. If
anyone is
available to substitute, all attempts should be made to play the match
as
scheduled.
- Start of play:
- Look for server foot
faults.
- Check player
locations on each team (on the
court and in rotation).
- If a player was off
the court but it is
close,
give 1 warning after the play has ended.
- If two players are a
couple of inches out of
rotation, give 1 warning after the play has ended.
The interpretation of the rule is that the
out-of-rotation gives the team a clear advantage. If
they just were not paying attention and it
is close, let it go with a warning after the play has ended.
- During play:
- Administer time
outs, 2 per team
per game.
- Look
for improper/illegal contacts: 4 team hits, multiple hits, held ball
- Unless
otherwise stated, all
USAV rules should be followed
for calling illegal contacts. Since
calling hand sets can be challenging and contentious, we will clarify
the two forms of illegal
contact:
- Multiple
Hits – these are allowed on a team’s 1st contact if
unintentional (at your discretion). Multiple
hits are never allowed on a team’s 2nd or 3rd
contact. These should be called uniformly
across all leagues.
- Held
Balls – the ball is contacted for too long of a time (also called
“carry” or “lift” by many people). This
applies to all contacts: passes, hand sets, hits, power dinks,
etc. Before the match begins, you should
choose how long you will allow for length of contact and enforce that
consistently for every contact throughout the match.
BumpSetDrink typically allows longer contacts in the
lower
leagues and shorter contacts in the higher leagues, to allow the lower
league players more opportunity to develop their skills.
One way to be consistent about your held ball calls is
to
repeat a specific word in your head with each contact and, if you
believe any contact goes longer than the word, whistle and signal a
held ball. You can choose shorter, quicker
words for higher leagues and longer, slower words for lower leagues.
- Finally, some
general points
about calling illegal contacts:
- Above
all, be consistent. Strive to enforce
the same standards on both teams throughout the match.
- Only
call illegal contacts on what you observe,
not on what sounds you might have heard or on what players suggest that
you
should have called.
- The
best way to make illegal contact calls is to
anticipate who will next play the ball and zoom your focus in on that
person,
watching the contact as closely as you can.
- A
ball spinning as it comes out of a hand set is not necessarily
an illegal contact (multiple hit or held
ball). It might
be a sign that you need to watch the contact more closely.
- Realize that you won’t always have
the best
angle to see all contacts, which means sometimes you will miss calling
an
illegal contact. If you experienced
players being especially vocal in criticizing missed calls, you can let
the
team captains know that you will start giving verbal warnings to those
players
to improve their conduct.
- Referees should
not lower their standards because a particular player
is
struggling to play within the rules. It is the team captain’s
responsibility to make adjustments for any player not performing
well. If
the team captain did not value setters who can set cleanly during the
draft, it
is not the referee’s responsibility to cover up that error.
- End
of
Games: At end of the first game have
the teams
switch sides, and have the teams write down the scores.
At the end of the second game, do another
coin flip (if you have not already done so) to choose sides and serve
for the
third game. At the end of the third
game, if you are not scheduled to ref but the next ref is not yet
there, do the
pre-match stuff (call the next match’s captains over for the coin toss,
etc) so
that the next match’s warmup proceeds right away.
- Play Format: Rally
scoring will be in effect for all games. There will be a 6 minute
warm-up
period before the start of each match. Please prepare as much as
possible
before the previous match ends. In general, games will be 25
points with
a 27 point cap. Note, the 1st game of the 7pm match should start
at 7pm,
therefore warm-ups should take place before 7pm. If, however,
time becomes
short, the games will be abbreviated to 19 points with a 21 point
cap.
The start of the match is defined as the end of the previous match or
7pm, if
it is the 1st match of the night. Time is defined as becoming
short if
the 1st game ends later than 25 minutes past the start of the match (20
minutes
for the 7pm match). If the cumulative time at the end of the 2nd
game is
longer than 40 minutes from the start of the match, than the 3rd game
will also
be shortened. Even though USAV rules state 3 minutes between
games, it
behooves the teams to shorten that time as much as possible to allow
for full
games. Due to the league's contractual
obligations with the Discovery
Center,
there is no discretion on the referee's part to change these
parameters.
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