The Bump Set Drink (BSD) Volleyball league strives to provide referees that are knowledgable, impartial, and conscientious. The experience pool for BSD Volleyball referees ranges from those that maintain professional certifications to former USAV players to dedicated league members who have received informal training within the league. All BSD Volleyball referees are expected to follow these expectations.
Remain professional and objective at all times. Do not let players antagonize you and do not retaliate for any such attempts. Remain calm at all times and use the following choices of penalties as necessary and appropriate to control players: verbal warnings, yellow cards (awards point to opposing team), player ejections (red card), and player disqualifications (yellow & red card). All yellow and red cards should be reported to the League Officials at the end of the match. League Officials will meet to determine more severe sanctions, if necessary.
Learn the rules. Referees are expected to learn the current BSD rules located on the BSD website.
It is impossible for one referee to see everything. Here are tips and guidance to help you excel on the stand:
There will be a 6 minute warm-up period before the start of each match. Warm-ups for the 7:00pm match should take place before 7pm if possible. Please prepare as much as possible before the previous match ends. Please see the "Match Times and Game Lengths" section of BSD's official rules for details on play format.
The captains should be warned during the coin toss that improper behavior will not be tolerated. League officials will review all player ejection and disqualifications and may impose further sanctions, including suspension from the league (usually based on multiple infractions or a particularly severe infraction). There will be no special circumstances for anyone. If a team does not have enough players to continue after an ejection or disqualification, they will forfeit.
For each match of the evening, a grace period of 10 minutes after the scheduled match start time will be allowed before the first game will be forfeited. Each subsequent game of the match will be forfeited every 5 minutes afterward. Play will start as soon as each team has at least 5 players (with the required minimum number of men & women). The score of each forfeited game will be recorded as 25-0. If a team forfeits, the games may still be played; the score, however, will still be recorded as stated above. The referees may choose not to officiate a forfeited game. It is the league officials view that a forfeit should be avoided as much as reasonably possible. If anyone is available to substitute, all attempts should be made to play the match as scheduled.
Unless otherwise stated, all USAV rules should be followed for calling illegal contacts. Since calling hand sets can be challenging and contentious, we will clarify the two forms of illegal contact:
These are allowed on a team's 1st contact if only one attempt is made to play the ball. Multiple hits are never allowed on a team's 2nd or 3rd contact. These should be called uniformly across all leagues.
The ball is contacted for too long of a time (also called "carry" or "lift" by many people). This applies to all contacts: passes, hand sets, hits, dinks, etc. Before the match begins, you should choose how long you will allow for length of contact and enforce that consistently for every contact throughout the match. BSD typically allows longer contacts in the lower leagues and shorter contacts in the higher leagues, to allow the lower league players more opportunity to develop their skills. One way to be consistent about your held ball calls is to repeat a specific word in your head with each contact and, if you believe any contact goes longer than the word, whistle and signal a held ball. You can choose shorter, quicker words for higher leagues and longer, slower words for lower leagues.
At end of each game, direct the teams to switch sides and then write down the scores and end time. At the end of the third game, if you are not scheduled to ref but the next ref is not yet there, do the pre-match stuff (call the next match's captains over for the coin toss, etc) so that the next match's warmup proceeds right away.